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- // Copyright (C) 1999-2000 Id Software, Inc.
- //
-
- /*****************************************************************************
- * name: ai_team.c
- *
- * desc: Quake3 bot AI
- *
- * $Archive: /source/code/game/ai_team.c $
- * $Author: Raduffy $
- * $Revision: 5 $
- * $Modtime: 1/14/00 5:28p $
- * $Date: 1/14/00 5:35p $
- *
- *****************************************************************************/
-
- #include "g_local.h"
- #include "botlib.h"
- #include "be_aas.h"
- #include "be_ea.h"
- #include "be_ai_char.h"
- #include "be_ai_chat.h"
- #include "be_ai_gen.h"
- #include "be_ai_goal.h"
- #include "be_ai_move.h"
- #include "be_ai_weap.h"
- //
- #include "ai_main.h"
- #include "ai_dmq3.h"
- #include "ai_chat.h"
- #include "ai_cmd.h"
- #include "ai_dmnet.h"
-
- //ctf task preferences for a client
- typedef struct bot_ctftaskpreference_s
- {
- char name[36];
- int preference;
- } bot_ctftaskpreference_t;
-
- bot_ctftaskpreference_t ctftaskpreferences[MAX_CLIENTS];
-
-
- /*
- ==================
- BotValidTeamLeader
- ==================
- */
- int BotValidTeamLeader(bot_state_t *bs) {
- if (!strlen(bs->teamleader)) return qfalse;
- if (ClientFromName(bs->teamleader) == -1) return qfalse;
- return qtrue;
- }
-
- /*
- ==================
- BotNumTeamMates
- ==================
- */
- int BotNumTeamMates(bot_state_t *bs) {
- int i, numplayers;
- char buf[MAX_INFO_STRING];
- static int maxclients;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- numplayers = 0;
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- if (BotSameTeam(bs, i)) {
- numplayers++;
- }
- }
- return numplayers;
- }
-
- /*
- ==================
- BotClientTravelTimeToGoal
- ==================
- */
- int BotClientTravelTimeToGoal(int client, bot_goal_t *goal) {
- playerState_t ps;
- int areanum;
-
- BotAI_GetClientState(client, &ps);
- areanum = BotPointAreaNum(ps.origin);
- if (!areanum) return 1;
- return trap_AAS_AreaTravelTimeToGoalArea(areanum, ps.origin, goal->areanum, TFL_DEFAULT);
- }
-
- /*
- ==================
- BotSortTeamMatesByBaseTravelTime
- ==================
- */
- int BotSortTeamMatesByBaseTravelTime(bot_state_t *bs, int *teammates, int maxteammates) {
-
- int i, j, k, numteammates, traveltime;
- char buf[MAX_INFO_STRING];
- static int maxclients;
- int traveltimes[MAX_CLIENTS];
- bot_goal_t *goal;
-
- if (BotCTFTeam(bs) == CTF_TEAM_RED) goal = &ctf_redflag;
- else goal = &ctf_blueflag;
-
- if (!maxclients)
- maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
-
- numteammates = 0;
- for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
- trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
- //if no config string or no name
- if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
- //skip spectators
- if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
- //
- if (BotSameTeam(bs, i)) {
- //
- traveltime = BotClientTravelTimeToGoal(i, goal);
- //
- for (j = 0; j < numteammates; j++) {
- if (traveltime < traveltimes[j]) {
- for (k = numteammates; k > j; k--) {
- traveltimes[k] = traveltimes[k-1];
- teammates[k] = teammates[k-1];
- }
- traveltimes[j] = traveltime;
- teammates[j] = i;
- break;
- }
- }
- if (j >= numteammates) {
- traveltimes[j] = traveltime;
- teammates[j] = i;
- }
- numteammates++;
- if (numteammates >= maxteammates) break;
- }
- }
- return numteammates;
- }
-
- /*
- ==================
- BotGetTeamMateCTFPreference
- ==================
- */
- void BotSetTeamMateCTFPreference(bot_state_t *bs, int teammate, int preference) {
- char teammatename[MAX_NETNAME];
-
- ctftaskpreferences[teammate].preference = preference;
- ClientName(teammate, teammatename, sizeof(teammatename));
- strcpy(ctftaskpreferences[teammate].name, teammatename);
- }
-
- /*
- ==================
- BotGetTeamMateCTFPreference
- ==================
- */
- int BotGetTeamMateCTFPreference(bot_state_t *bs, int teammate) {
- char teammatename[MAX_NETNAME];
-
- if (!ctftaskpreferences[teammate].preference) return 0;
- ClientName(teammate, teammatename, sizeof(teammatename));
- if (Q_stricmp(teammatename, ctftaskpreferences[teammate].name)) return 0;
- return ctftaskpreferences[teammate].preference;
- }
-
- /*
- ==================
- BotSortTeamMatesByCTFPreference
- ==================
- */
- int BotSortTeamMatesByCTFPreference(bot_state_t *bs, int *teammates, int numteammates) {
- int defenders[MAX_CLIENTS], numdefenders;
- int attackers[MAX_CLIENTS], numattackers;
- int roamers[MAX_CLIENTS], numroamers;
- int i, preference;
-
- numdefenders = numattackers = numroamers = 0;
- for (i = 0; i < numteammates; i++) {
- preference = BotGetTeamMateCTFPreference(bs, teammates[i]);
- if (preference & CTFTP_DEFENDER) {
- defenders[numdefenders++] = teammates[i];
- }
- else if (preference & CTFTP_ATTACKER) {
- attackers[numattackers++] = teammates[i];
- }
- else {
- roamers[numroamers++] = teammates[i];
- }
- }
- numteammates = 0;
- //defenders at the front of the list
- memcpy(&teammates[numteammates], defenders, numdefenders);
- numteammates += numdefenders;
- //roamers in the middle
- memcpy(&teammates[numteammates], roamers, numroamers);
- numteammates += numroamers;
- //attacker in the back of the list
- memcpy(&teammates[numteammates], attackers, numattackers);
- numteammates += numattackers;
-
- return numteammates;
- }
-
- /*
- ==================
- BotSayTeamOrders
- ==================
- */
- void BotSayTeamOrder(bot_state_t *bs, int toclient) {
- char teamchat[MAX_MESSAGE_SIZE];
- char buf[MAX_MESSAGE_SIZE];
- char name[MAX_NETNAME];
-
- //if the bot is talking to itself
- if (bs->client == toclient) {
- //don't show the message just put it in the console message queue
- trap_BotGetChatMessage(bs->cs, buf, sizeof(buf));
- ClientName(bs->client, name, sizeof(name));
- Com_sprintf(teamchat, sizeof(teamchat), "(%s): %s", name, buf);
- trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, teamchat);
- }
- else {
- trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
- }
- }
-
- /*
- ==================
- BotCTFOrders
- ==================
- */
- void BotCTFOrders_BothFlagsNotAtBase(bot_state_t *bs) {
- int numteammates, defenders, attackers, i, other;
- int teammates[MAX_CLIENTS];
- char name[MAX_NETNAME], carriername[MAX_NETNAME];
-
- numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
- BotSortTeamMatesByCTFPreference(bs, teammates, numteammates);
- //different orders based on the number of team mates
- switch(bs->numteammates) {
- case 1: break;
- case 2:
- {
- //tell the one not carrying the flag to attack the enemy base
- if (teammates[0] != bs->flagcarrier) other = teammates[0];
- else other = teammates[1];
- ClientName(other, name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, other);
- break;
- }
- case 3:
- {
- //tell the one closest to the base not carrying the flag to accompany the flag carrier
- if (teammates[0] != bs->flagcarrier) other = teammates[0];
- else other = teammates[1];
- ClientName(other, name, sizeof(name));
- ClientName(bs->flagcarrier, carriername, sizeof(carriername));
- if (bs->flagcarrier == bs->client) {
- BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
- }
- BotSayTeamOrder(bs, other);
- //tell the one furthest from the the base not carrying the flag to get the enemy flag
- if (teammates[2] != bs->flagcarrier) other = teammates[2];
- else other = teammates[1];
- ClientName(other, name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, other);
- break;
- }
- default:
- {
- defenders = (int) (float) numteammates * 0.4 + 0.5;
- if (defenders > 4) defenders = 4;
- attackers = (int) (float) numteammates * 0.5 + 0.5;
- if (attackers > 5) attackers = 5;
- ClientName(bs->flagcarrier, carriername, sizeof(carriername));
- for (i = 0; i < defenders; i++) {
- //
- if (teammates[i] == bs->flagcarrier) {
- continue;
- }
- //
- ClientName(teammates[i], name, sizeof(name));
- if (bs->flagcarrier == bs->client) {
- BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
- }
- BotSayTeamOrder(bs, teammates[i]);
- }
- for (i = 0; i < attackers; i++) {
- //
- if (teammates[numteammates - i - 1] == bs->flagcarrier) {
- continue;
- }
- //
- ClientName(teammates[numteammates - i - 1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
- }
- //
- break;
- }
- }
- }
-
- /*
- ==================
- BotCTFOrders
- ==================
- */
- void BotCTFOrders_FlagNotAtBase(bot_state_t *bs) {
- int numteammates, defenders, attackers, i;
- int teammates[MAX_CLIENTS];
- char name[MAX_NETNAME];
-
- numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
- BotSortTeamMatesByCTFPreference(bs, teammates, numteammates);
- //passive strategy
- if (bs->ctfstrategy & CTFS_PASSIVE)
- {
- //different orders based on the number of team mates
- switch(bs->numteammates) {
- case 1: break;
- case 2:
- {
- //both will go for the enemy flag
- ClientName(teammates[0], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[0]);
- //
- ClientName(teammates[1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[1]);
- break;
- }
- case 3:
- {
- //keep one near the base for when the flag is returned
- ClientName(teammates[0], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[0]);
- //the other two get the flag
- ClientName(teammates[1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[1]);
- //
- ClientName(teammates[2], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[2]);
- break;
- }
- default:
- {
- //keep some people near the base for when the flag is returned
- defenders = (int) (float) numteammates * 0.3 + 0.5;
- if (defenders > 2) defenders = 2;
- attackers = (int) (float) numteammates * 0.7 + 0.5;
- if (attackers > 5) attackers = 5;
- for (i = 0; i < defenders; i++) {
- //
- ClientName(teammates[i], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[i]);
- }
- for (i = 0; i < attackers; i++) {
- //
- ClientName(teammates[numteammates - i - 1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
- }
- //
- break;
- }
- }
- }
- //agressive
- else {
- //different orders based on the number of team mates
- switch(bs->numteammates) {
- case 1: break;
- case 2:
- {
- //both will go for the enemy flag
- ClientName(teammates[0], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[0]);
- //
- ClientName(teammates[1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[1]);
- break;
- }
- case 3:
- {
- //everyone go for the flag
- ClientName(teammates[0], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[0]);
- //
- ClientName(teammates[1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[1]);
- //
- ClientName(teammates[2], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[2]);
- break;
- }
- default:
- {
- //keep some people near the base for when the flag is returned
- defenders = (int) (float) numteammates * 0.2 + 0.5;
- if (defenders > 2) defenders = 2;
- attackers = (int) (float) numteammates * 0.7 + 0.5;
- if (attackers > 5) attackers = 5;
- for (i = 0; i < defenders; i++) {
- //
- ClientName(teammates[i], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[i]);
- }
- for (i = 0; i < attackers; i++) {
- //
- ClientName(teammates[numteammates - i - 1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
- }
- //
- break;
- }
- }
- }
- }
-
- /*
- ==================
- BotCTFOrders
- ==================
- */
- void BotCTFOrders_EnemyFlagNotAtBase(bot_state_t *bs) {
- int numteammates, defenders, attackers, i, other;
- int teammates[MAX_CLIENTS];
- char name[MAX_NETNAME], carriername[MAX_NETNAME];
-
- numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
- BotSortTeamMatesByCTFPreference(bs, teammates, numteammates);
- //different orders based on the number of team mates
- switch(numteammates) {
- case 1: break;
- case 2:
- {
- //tell the one not carrying the flag to defend the base
- if (teammates[0] == bs->flagcarrier) other = teammates[1];
- else other = teammates[0];
- ClientName(other, name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, other);
- break;
- }
- case 3:
- {
- //tell the one closest to the base not carrying the flag to defend the base
- if (teammates[0] != bs->flagcarrier) other = teammates[0];
- else other = teammates[1];
- ClientName(other, name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, other);
- //tell the one furthest from the base not carrying the flag to accompany the flag carrier
- if (teammates[2] != bs->flagcarrier) other = teammates[2];
- else other = teammates[1];
- ClientName(other, name, sizeof(name));
- ClientName(bs->flagcarrier, carriername, sizeof(carriername));
- if (bs->flagcarrier == bs->client) {
- BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
- }
- BotSayTeamOrder(bs, other);
- break;
- }
- default:
- {
- //40% will defend the base
- defenders = (int) (float) numteammates * 0.4 + 0.5;
- if (defenders > 4) defenders = 4;
- //50% accompanies the flag carrier
- attackers = (int) (float) numteammates * 0.5 + 0.5;
- if (attackers > 5) attackers = 5;
- for (i = 0; i < defenders; i++) {
- //
- if (teammates[i] == bs->flagcarrier) {
- continue;
- }
- ClientName(teammates[i], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[i]);
- }
- ClientName(bs->flagcarrier, carriername, sizeof(carriername));
- for (i = 0; i < attackers; i++) {
- //
- if (teammates[numteammates - i - 1] == bs->flagcarrier) {
- continue;
- }
- //
- ClientName(teammates[numteammates - i - 1], name, sizeof(name));
- if (bs->flagcarrier == bs->client) {
- BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
- }
- else {
- BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
- }
- BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
- }
- //
- break;
- }
- }
- }
-
-
- /*
- ==================
- BotCTFOrders
- ==================
- */
- void BotCTFOrders_BothFlagsAtBase(bot_state_t *bs) {
- int numteammates, defenders, attackers, i;
- int teammates[MAX_CLIENTS];
- char name[MAX_NETNAME];
-
- //sort team mates by travel time to base
- numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
- //sort team mates by CTF preference
- BotSortTeamMatesByCTFPreference(bs, teammates, numteammates);
- //passive strategy
- if (bs->ctfstrategy & CTFS_PASSIVE)
- {
- //different orders based on the number of team mates
- switch(numteammates) {
- case 1: break;
- case 2:
- {
- //the one closest to the base will defend the base
- ClientName(teammates[0], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[0]);
- //the other will get the flag
- ClientName(teammates[1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[1]);
- break;
- }
- case 3:
- {
- //the one closest to the base will defend the base
- ClientName(teammates[0], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[0]);
- //the second one closest to the base will defend the base
- ClientName(teammates[1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[1]);
- //the other will get the flag
- ClientName(teammates[2], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[2]);
- break;
- }
- default:
- {
- defenders = (int) (float) numteammates * 0.5 + 0.5;
- if (defenders > 5) defenders = 5;
- attackers = (int) (float) numteammates * 0.4 + 0.5;
- if (attackers > 4) attackers = 4;
- for (i = 0; i < defenders; i++) {
- //
- ClientName(teammates[i], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[i]);
- }
- for (i = 0; i < attackers; i++) {
- //
- ClientName(teammates[numteammates - i - 1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
- }
- //
- break;
- }
- }
- }
- else { //agressive
- //different orders based on the number of team mates
- switch(numteammates) {
- case 1: break;
- case 2:
- {
- //the one closest to the base will defend the base
- ClientName(teammates[0], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[0]);
- //the other will get the flag
- ClientName(teammates[1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[1]);
- break;
- }
- case 3:
- {
- //the one closest to the base will defend the base
- ClientName(teammates[0], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[0]);
- //the others should go for the enemy flag
- ClientName(teammates[1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[1]);
- //
- ClientName(teammates[2], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[2]);
- break;
- }
- default:
- {
- defenders = (int) (float) numteammates * 0.4 + 0.5;
- if (defenders > 4) defenders = 4;
- attackers = (int) (float) numteammates * 0.5 + 0.5;
- if (attackers > 5) attackers = 5;
- for (i = 0; i < defenders; i++) {
- //
- ClientName(teammates[i], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
- BotSayTeamOrder(bs, teammates[i]);
- }
- for (i = 0; i < attackers; i++) {
- //
- ClientName(teammates[numteammates - i - 1], name, sizeof(name));
- BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
- BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
- }
- //
- break;
- }
- }
- }
- }
-
-
- /*
- ==================
- BotTeamOrders
- ==================
- */
- void BotTeamOrders(bot_state_t *bs) {
- //no teamplay orders at this time
- }
-
-
- /*
- ==================
- BotTeamAI
- ==================
- */
- void BotTeamAI(bot_state_t *bs) {
- int numteammates, flagstatus;
- char netname[MAX_NETNAME];
-
- //
- if (gametype != GT_TEAM && gametype != GT_CTF) return;
- //make sure we've got a valid team leader
- if (!BotValidTeamLeader(bs)) {
- //
- if (!bs->askteamleader_time && !bs->becometeamleader_time) {
- if (bs->entergame_time + 10 > trap_AAS_Time()) {
- bs->askteamleader_time = trap_AAS_Time() + 5 + random() * 10;
- }
- else {
- bs->becometeamleader_time = trap_AAS_Time() + 5 + random() * 10;
- }
- }
- if (bs->askteamleader_time && bs->askteamleader_time < trap_AAS_Time()) {
- //if asked for a team leader and no repsonse
- BotAI_BotInitialChat(bs, "whoisteamleader", NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
- bs->askteamleader_time = 0;
- bs->becometeamleader_time = trap_AAS_Time() + 15 + random() * 10;
- }
- if (bs->becometeamleader_time && bs->becometeamleader_time < trap_AAS_Time()) {
- BotAI_BotInitialChat(bs, "iamteamleader", NULL);
- trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
- ClientName(bs->client, netname, sizeof(netname));
- strncpy(bs->teamleader, netname, sizeof(bs->teamleader));
- bs->teamleader[sizeof(bs->teamleader)] = '\0';
- bs->becometeamleader_time = 0;
- }
- return;
- }
- bs->askteamleader_time = 0;
- bs->becometeamleader_time = 0;
-
- //return if this bot is NOT the team leader
- ClientName(bs->client, netname, sizeof(netname));
- if (Q_stricmp(netname, bs->teamleader) != 0) return;
- //
- //if the game starts OR a new player comes onto the team OR a player leaves the team
- //
- numteammates = BotNumTeamMates(bs);
- //give orders
- switch(gametype) {
- case GT_TEAM:
- {
- if (bs->numteammates != numteammates || bs->forceorders) {
- bs->teamgiveorders_time = trap_AAS_Time();
- bs->numteammates = numteammates;
- bs->forceorders = qfalse;
- }
- //if it's time to give orders
- if (bs->teamgiveorders_time < trap_AAS_Time() - 5) {
- BotTeamOrders(bs);
- //
- bs->teamgiveorders_time = 0;
- }
- break;
- }
- case GT_CTF:
- {
- //if the number of team mates changed or the flag status changed
- //or someone wants to know what to do
- if (bs->numteammates != numteammates || bs->flagstatuschanged || bs->forceorders) {
- bs->teamgiveorders_time = trap_AAS_Time();
- bs->numteammates = numteammates;
- bs->flagstatuschanged = qfalse;
- bs->forceorders = qfalse;
- }
- //if there were no flag captures the last 3 minutes
- if (bs->lastflagcapture_time < trap_AAS_Time() - 240) {
- bs->lastflagcapture_time = trap_AAS_Time();
- //randomly change the CTF strategy
- if (random() < 0.4) {
- bs->ctfstrategy ^= CTFS_PASSIVE;
- bs->teamgiveorders_time = trap_AAS_Time();
- }
- }
- //if it's time to give orders
- if (bs->teamgiveorders_time && bs->teamgiveorders_time < trap_AAS_Time() - 3) {
- //
- if (BotCTFTeam(bs) == CTF_TEAM_RED) flagstatus = bs->redflagstatus * 2 + bs->blueflagstatus;
- else flagstatus = bs->blueflagstatus * 2 + bs->redflagstatus;
- //
- switch(flagstatus) {
- case 0: BotCTFOrders_BothFlagsAtBase(bs); break;
- case 1: BotCTFOrders_EnemyFlagNotAtBase(bs); break;
- case 2: BotCTFOrders_FlagNotAtBase(bs); break;
- case 3: BotCTFOrders_BothFlagsNotAtBase(bs); break;
- }
- //
- bs->teamgiveorders_time = 0;
- }
- break;
- }
- }
- }
-
-